top of page

Pirates of the Caribbean: Dead Man's Chest

This was just an awesome project. The team was terrific and I was responsible for not only established characters like Jack Sparrow and Davy Jones but a slew of secondary characters. 

 

Captain Jack Sparrow

I modeled, textured and rigged Jack for our pitch to Buena Vista Games/Disney. The only reference I had was what I could find on the internet. Fortunately for us, the style we chose went over well and both Disney and Mr. Depp approved this version without a hitch. Main characters like Jack got a budget of 2,500 polys and a single 256x256 texture map. 

 

Will Turner

Model, texture and rig. 2,500polys and a single 256x256 texture. The texture was hand painted with little reference. 

 

Davy Jones

Model, texture and rig. 2,500polys and a single 256x256 texture. I actually had a bit more reference for Davy... we got some renders from ILM late in the project - amazing stuff. For my part, I'm please with how well he turned out considering the technical constraints. 

 

Elizabeth Swann
Model, texture and rig. 2,500polys and a single 256x256 texture. The texture was hand painted with little reference.

 

Norrington
Model, texture and rig. 2,500polys and a single 256x256 texture. The texture was hand painted with little reference.

 

Skeleton Pirates

Secondary characters like these were allowed 1,500polys and used a single 256x256 map. I designed, modeled, textured and rigged them. 

 

Cannibals

All four cannibals are generated from two meshes (1,500polys each) and share a single rig. The variation comes from the unique 256.256 texture each one used. I designed, modeled, textured and rigged them. 

 

Prison Guards

All four guards are generated from two meshes (1,500polys each) and share a single rig. The variation comes from the unique 256.256 texture each one used. I designed, modeled, textured and rigged them.

 

Pirates

1,500 polys and a single 256x256 map for each. I designed, modeled, textured and rigged them. All four pirates share only two meshes and a single rig. Most of the variation you see here comes from textures. 

 

bottom of page