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Digimon Rumble Arena 2
This was the first project I worked on at Amaze Entertainment. Props to Scott Hill and Matt Dudley for helping me ramp up in Maya very quickly. The characters were a ton of fun to create and rig.
Ban Dai has been developing the Digimon IP for a long time and was very diligent about making sure the characters adhered to very strict guidelines. Our character team consistently achieved first-round approvals on our work which went a long way toward helping us stay on schedule.
Model, texture and rig - 1,600verts and a single 256x256 texture. Each rig was built to work with the game engine and the animator's preferences.
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